Blaze and the monster machine was the third title i've worked on. It will be release in late 2021 on all major platforms such as Ps4,Xbox,PC, Nintendo Switch.
One of the main tasks that I've worked on was rigging all character and animate them. Main objective was to reuse as much creative material as possible, so i've worked on retargeting all animation in order to share the between different skeletal meshes.
Assembling all the UI and HUD in game was another crucial part of the development. I was in charge of developing the flow logic and assembling it in UMG.
I've also worked on shaders and generic game optimisation, in order to achieve framerate target on all platforms.
I made an animation blueprint system in order to reflect vehicle suspension compression on the rig of the characters. in this way during turns or jumps shock absorbers compress based on the force being applied.