Race with Ryan was the first title i've worked on. Was released on all major platform: XBox - Ps4 - PC - Nintendo Switch.
On this project i've worked on the final product post release patch and on the Surprise track DLC content development.
I was in charge of rigging and skinning vehicles and character, assembling their custom blueprint and mantaining relations with outsourcers.
I've also worked on optimzing and developing custom props and shaders.
For the surprise track DLC i've worked on a custom skybox shader in order to have parallels layers of clouds blending together.
BP_Skybox tool in action that i've expanded. With some varialble exposed designer could change rapidly scene settings. Color curves presets gives flexibility on the fly to designers to feel the final results.