Played a pivotal role in optimizing the project, transforming it from infeasible for console launch to shipping with decent performance, all without sacrificing visual quality. Worked Closely with VFX department delivering optimizations and content creation.
Optimization of art content from vfx, shaders, assets and Lighting. From a non launching title on 8 gen consoles reaching target milliseconds on all released platforms.
Review and optimized VFX content creation pipeline. Reduced by 2/3 the time need to content review by evangelizing scalability settings and proper setup and constrains.
Maintenance of in engine tools and game play components.
Engaging in technical documentation outlining best practices and content creation pipelines.