A personal project for portfolio/studies purposes. I've decided to recreate the extreme lighthouse of Tourlitis, Greece. The scene is made in Unreal Engine 4 and it's game ready. The Ocean is from the UE4 community project.
Substance Designer practice. This material was applied to the Lightouse external wall, with a little bit of vertex painting variations.
All props are game ready and modelled by me. An high poly version was baked on a low poly in subtsance painter.
The master material is applied to almost all props in scene through instances. Static switch parameter lock functionalities based on needs. Vertex painting is available. Override base color. Roughness amount base on Z axiz height. Tasselation if needed.
A little BP developed in order to save time during level design.A boolean variable editale gave me the ability to decide if candles would be lit or not.